Background
“Crossing the Bronze Age: Digital Relics VR Experience” is the world’s first film‑grade digital‑heritage VR project, produced by Hubei Provincial Museum and Wuhan Xingchen Shifen, with original production by Wuhan Two Point Ten. Visitors don headsets and freely explore a large, open-plan scene for ~30 minutes, experiencing near 1:1 reconstructions of cultural icons such as the Sword of Goujian and Zenghouyi bells.
Public operation raises the technical bar: unlike controlled lab demos, a museum must preserve predictable experience quality under variable crowd sizes, changing RF conditions, and tight operational windows. From the outset, Two Point Ten – the production team overseeing venue build‑out—set three non‑negotiables: low end‑to‑end latency to avoid motion sickness, seamless roaming so movement never feels “sticky,” and sustained high bitrate delivery with no buffering. The network also needed to serve office areas and on‑site IoT devices and remain manageable by a lean staff without recurring license fees or brittle multi‑tool workflows.